Item Options
Опции вещей (Item Options)
Description of all possible options for things (weapons, armor, shields, wings, rings and amulets)
Item options
Common to weapons, armor, shields, wings
- Luck (success rate of Jewel of Soul + 25%)
Success rate of upgrading item with Jewel of Soul and Chaos Machine + 25%.
Luck (critical damage rate + 5%)
Critical Damage Rate + 5%. When this kind of damage is dealt, the color of the damage done is blue.
Weapon options
Regular
- Additional dmg +4/8/12/16/20/24/28
Additional damage (this option is pumped through the Jewel of Life).
Special(excellent)
- Excellent damage rate + 10%
Excellent hit chance + 10%, damage increased to 110%. When such damage is dealt, the color of the damage done is green.
Increase damage + level / 20
For every 20 levels gained, 1 is added to the damage.
Increase damage + 2%
Damage increase + 2%.
Increase Attacking (wizardry) speed +7
Increase hit or spell speed +7.
Increases acquisition rate of life after hunting monsters + life / 8
Restores 1/8 of your life after each slain monster.
Increases acquisition rate of mana after hunting monsters + mana / 8
Recovers 1/8 of your mana after each slain monster.
Armor options
Regular
- Additional defense +4/8/12/16/20/24/28%
Additional protection as a percentage of the item's defense indicator (this option is pumped with the help of Jewel of Life).
Special (excellent)
- Increase max HP + 4%
Life Increase + 4%.
Increase max Mana + 4%
Mana Increase + 4%.
Damage decrease + 4%
Reduced damage taken by 4%.
Reflect damage + 5%
Reflects 5% of the received damage to the one who caused the damage. When such damage is dealt, the color of the damage done is purple.
Defense success rate + 10%
Increased chance to dodge a hit + 10%.
Increases acquisition rate of Zen after hunting monsters + 40%
Zen increase + 40% from monsters.
Shield options
Regular
- Additional defense rate +5/10/15/20/25/30/35
An additional chance to dodge a blow (this option is pumped with the help of Jewel of Life).
Special (excellent)
- Increase max HP + 4%
Life Increase + 4%.
Increase max Mana + 4%
Mana Increase + 4%.
Damage decrease + 4%
Reduced damage taken by 4%.
Reflect damage + 5%
Reflects 5% of the received damage to the one who caused the damage. When such damage is dealt, the color of the damage done is purple.
Defense success rate + 10%
Increased chance to dodge a hit + 10%.
Increases acquisition rate of Zen after hunting monsters + 40%
Zen increase + 40% from monsters.
Amulets options
Regular
- Automatic HP recovery + 1/2/3/4/5/6/7%
Automatically restores the specified percentage of life per unit of time.
Max AG increased by +1/2/3/4/5/6/7 *
Increase AG (stamina) by the specified number.
* This option is only available on the Pendant of Ability.
Special (excellent)
- Excellent damage rate + 10%
Excellent hit chance + 10%, damage increased to 110%. When such damage is dealt, the color of the damage done is green.
Increase wizardry damage + level / 20
For every 20 levels gained, 1 is added to the magic damage.
Increase wizardry damage + 2%
Increase Magic Damage + 2%.
Increase Attacking (wizardry) speed +7
Increase hit or spell speed +7.
Increases acquisition rate of life after hunting monsters + life / 8
Restores 1/8 of your life after each slain monster.
Increases acquisition rate of mana after hunting monsters + mana / 8
Recovers 1/8 of your mana after each slain monster.
Ring options
Regular
- Automatic HP recovery + 1/2/3/4/5/6/7%
Automatically restores the specified percentage of life per unit of time.
Max mana increased by +1/2/3/4/5/6/7 *
Increase mana by the specified number.
*This option is only available on Ring of Magic.
Special (excellent)
- Increase max HP + 4%
Life Increase + 4%.
Increase max Mana + 4%
Mana Increase + 4%.
Damage decrease + 4%
Reduced damage taken by 4%.
Reflect damage + 5%
Reflects 5% of the received damage to the one who caused the damage. When such damage is dealt, the color of the damage done is purple.
Defense success rate + 10%
Increased chance to dodge a hit + 10%.
Increases acquisition rate of Zen after hunting monsters + 40%
Zen increase + 40% from monsters.
Tier 1 Wing Options
Regular*
- Automatic HP recovery + 1/2/3/4/5/6/7%
Automatically restores the specified percentage of life per unit of time (this option is pumped using Jewel of Life).
Additional dmg +4/8/12/16/20/24/28
Additional damage (this option is pumped through the Jewel of Life).
Additional wizardry dmg +4/8/12/16/20/24/28
Additional damage (this option is pumped through the Jewel of Life).
*One of the options is randomly selected. On some fenders, certain types of options may not be available at all.
Tier 2 Wing Options & Cape of Lord
Regular*
- Automatic HP recovery + 1/2/3/4/5/6/7%
Automatically restores the specified percentage of life per unit of time (this option is pumped using Jewel of Life).
Additional dmg +4/8/12/16/20/24/28
Additional damage (this option is pumped through the Jewel of Life).
Additional wizardry dmg +4/8/12/16/20/24/28
Additional damage (this option is pumped through the Jewel of Life).
Increase defensive skill **
Improves the ability to protect against damage.
One of the options is randomly selected. On some fenders, certain types of options may not be available at all.
** This option is always and only on Cape of Lord.
Special
- Increase Max HP + 50-115
Life increase (increases by 5 with each wing level).
Increase Max Mana + 50-115
Increased mana (increases by 5 with each level of the wings).
Ignore opponent's defensive power by 3%
Your strike has a 3% chance to ignore your opponent's defense and damage him as if his defense was zero. When such damage is dealt, the color of the damage done is yellow.
Max AG +50 increased *
+50 units to AG (stamina).
Increase Command + 10 — 75 **
Increase in Command parameter (increases by 5 with each level of Cape of Lord).
Increase attacking (wizardry) speed +5 ***
Increase speed +5.
* This option is only available on wings.
** This option is only available on Cape of Lord.
*** This option is not available on Cape of Lord.