Crywolf — a fortress that is located southeast of the Valley of Loren. Here the battles of the alliance of humans and elves with the large army of Kundun take place. The fortress is ideally located in a hilly area for its defense, so it is a key strategic area.
Kundun ordered his army under the command of Balgass to capture the fortress so that he could break into the server.
Any character who has reached level 10 can take part (Dark Lord and Magic Gladiator can take part in the defense, reaching level 7).
You can get to the Crywolf map:
  • From the Valley of Loren map at coordinates 161 41;
  • Through the teleportation menu by pressing the 'M' key;

Information about the battle for Crywolf

  • Balgass and his army start an attack on the fortress every day at 20:00;
  • All players will be notified of the start of the battle by a message in the GM-chat (a blinking message in gold in the center of the screen);
    The duration of the battle is 30 minutes;
    At the beginning of the battle, the peace zone in the fortress becomes a combat zone;
    Characters will be prohibited from using the Personal Store and NPCs during the battle. Also, characters will not be able to attack each other;
    If during the battle the hero dies, he will be revived in the peaceful zone of the Crywolf map;
    The goal of the battle is to protect the Sacred Wolf statue from destruction and kill Balgass

Sacred Wolf Statue

This statue is the creation of the ancient elves and is huge in size, and also has incredible power that allows you to hold back Kundun's army.
She is also the target of Balgass and his army — destroying the statue will allow him to take possession of the Crywolf fortress. Therefore, the players must protect her with all their might and prevent Balgass from reaching his goal.


Around the statue of the Sacred Wolf are 5 altars, which are designed to increase the statue's power through the energy of the elves.

For Balgass, altars are the primary goal, because after their destruction, the statue loses its protective abilities. To be successful in battle, players and, importantly, elves must put a lot of effort into protecting the statue. If at the beginning of the battle no altar is attached to the elf, then the battle is automatically considered lost.

The role of elves in battle

Elves in this battle are assigned one of the most important roles — to increase the protection of the statue at the expense of their energy. To do this, up to five Muse Elf / High Elf characters can join each of the altars.
When the elf joins the altar successfully, the character will not be able to perform any actions. Any movement, attack, or death of the character will break the connection with the altar.
No more than two attempts to stand on each altar are allowed. To do this, the players have two minutes before the start of the battle.
The life force of the statue is increased by the health of each of the attached elves. That is, the more elves stood on the altars, the more health the statue has. If the health of the elf who is on the altar decreases during the battle, the health of the statue also decreases.

The course of the battle

Dark Elf

Before the start of Balgass's attack on the statue, his army tries to weaken the defense, attacking the characters involved in the battle. To do this, he sent his troops under the leader of the twelve Dark Elf'ov.
The task of the players during the first battle is to kill all Dark Elfs in order for Balgass to start the attack himself.

After the entire army of Balgass is destroyed, he is left with nothing else. how to attack a fortress alone. Therefore, in the last 5 minutes before the end of the battle, Balgass comes to the statue and tries to complete his evil intent.
Balgass has many dangerous spells in his arsenal, which can cause a lot of problems for the defenders of the fortress. One of these is the massive freeze of players (Stern).
Balgass's health will be displayed in the upper left corner under the statue's health. When the health level reaches zero, Balgass is considered defeated, and the defense of the fortress is successful. If Balgass is not defeated within the last five minutes, the battle is lost.


Victory conditions

  • There are 1 or more altar left and the statue of the Sacred Wolf is protected.
    Balgass is defeated.

Conditions of defeat

  • By the time the battle began, not a single elf stood on the altar.
    All altars are destroyed and contact is not maintained until the end of the battle.
    By the end of the battle, Balgass is not defeated.


The reward for successfully defending the fortress will be:
  • individual prizes in the form of top Excellent items;
    additional experience (excluding experience from killed monsters), which depends on the number of players who took part in the defense;
    various prizes, depending on the number of Kill-Points received by the player;
    additional Kill-Points to the one who will deliver the last blow;
    additional Kill-Points and Jewel of Bless for those elves who were in contact with the altar by the end of the battle.
Rewards are given at the end of the battle, so those who teleported out of the Crywolf map before the end of the battle will not receive a reward.
Monster Kill-Points
Balgass 7000
Dark Elf 3000
Balista 1000
Soram 700
Balram 600
Death Spirit 600
Kill-Points Class Experience
0-1000 D 0
1001-3000 C 10 000 000
3001-5000 B 40 000 000
5001-10000 A 60 000 000
Больше 10000 S 90 000 000

Server changes

Depending on the outcome of the battle (victory or defeat), some changes occur on the server, aimed at making it easier or more difficult to play on the server, respectively.

Dark Elf Kill Reward

  • Dark Elf: Number of items dropped 1 pc.
    Set: Dragon Knight, Venom Mist, Sylphid Ray, Sunlight, Volcano, Storm Blitz

Balgass kill reward

  • Balgass: Number of items dropped 1 pc.
    Weapons: Bone Blade, Grand Viper Staff, Sylph Wind Bow, Soleil Scepter, Explosion Blade, Storm Blitz Stick
Victory Defeat
  • The health of all monsters on the server (except for the Land of Trial map) will decrease by 10%;
    Kundun's life recovery ability will not work;
    When creating tickets in the Chaos Machine, the success rate increases by 10%.
  • All NPCs will be removed from the Crywolf map. The urban peace zone will turn into a combat zone;
    The chance of falling stones on the entire server will decrease;
    The experience on the server will be downgraded.